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Partnership · Product Design · UI/UX

Simplifying Tractor In-Cab Displays

Cutting cognitive load in John Deere's tractor interface so operators spend less time fighting menus and more time in the field.

Duration
6 weeks
Team
5 members
My Role
UX Researcher & Designer
Partner
John Deere UX Team
Focus Areas
Layout Manager, Help System
Long story short
  • 01 Research Worked with John Deere's UX team and interviewed 22 farmers. Operators had given up on customizing their displays.
  • 02 Design Redesigned the Layout Manager and Help system. Setting up a run page went from 14 steps to 8.
  • 03 Outcome 41% lower mental demand and 49% less effort in NASA TLX testing against the current interface.
(01)   The question

A display nobody customized

John Deere's in-cab display lets operators build their own run pages for each job. Almost nobody did. The Layout Manager was barely used, and the Help Center didn't answer the questions operators actually had in the cab.

14
Steps to customize a run page
22
Farmers interviewed, novice to expert
3
Core operator tasks analyzed

How might we make customizing the cab display something farmers actually do?

(02)   Speaking to farmers

Three reasons they gave up

We started with John Deere's UX lead to map the issues they already tracked, then interviewed farmers at Iowa State University and walked through their core tasks on the display.

"Customization is huge... because when you're so used to it, you just realize that like this is how this doesn't work."

Experienced farmer and technician

Problem 01

Help that doesn't help

The Help Center was text-heavy documentation. Operators mid-task couldn't find answers, so they stopped looking.

Problem 02

14 steps to set up one page

Building a run page and adding widgets took 14 steps through deep menu layers. Most operators never finished and stayed on the default.

Problem 03

One wrong tap loses your setup

Page sets were hard to organize, and deleting had no real warning. A single misplaced tap could wipe a configuration.

(03)   Wireframes

Flattening the menu

Most of the 14 steps came from jumping between screens. In the wireframes we tried to keep every Layout Manager task on one screen.

Decision
Edit in place, not in a new screen. Editing a page set opens as an accordion on the same screen, so operators never lose their place.
Decision
One level of navigation. The breadcrumb only ever goes one level deep, and the Create button moved to where operators look first.
Left out
Sun glare. One farmer said the screen "becomes almost unusable during sunny days." It was a real problem but a hardware one, so we kept our scope on the menus.
Annotated low-fidelity wireframes of the Layout Manager: collapsible side panel, one-level navigation, inline edit accordion and multi-select
Fig 1. Annotated wireframes for the Layout Manager flow.
(04)   Final designs

Find help, build a page, manage the set

Help system with a visual Help Guide and a QR code for video tutorials
Answers problem 01

Help in the moment

A visual Help Guide and QR-code Video Tutorials replace the text manual. Operators scan the code on their phone and keep the display on the task.

60% Faster help access
Answers problem 02

A run page in 8 steps

Clearer buttons and contextual tips in the setup flow. Building a run page dropped from 14 steps to 8.

43% Fewer steps
Streamlined run page creation flow
Page set management with multi-select and Set as Active
Answers problem 03

Sets you can organize safely

Multi-select and a direct "Set as Active" control make organizing page sets quick. Deleting now asks for confirmation first.

50% Faster organization
(05)   Testing

Measured, not assumed

We tested the current interface against our design using the NASA Task Load Index and Likert scales.

41%
Lower mental demand · 7.3 → 4.3
49%
Less effort required · 5.3 → 2.7
16%
Better usability · 3.7 → 4.3
9%
Lower frustration · 3.3 → 3.0

Frustration barely moved. Shorter menus made the work easier, but they didn't fix everything operators found annoying in the cab, including the glare we left out of scope.

(06)   Learnings

What I took away

Learning 01

The cab changes what "usable" means

Sunlight, vibration and a moving tractor all shrink the attention an operator can give a screen. Designing at a desk hides that.

Learning 02

Numbers win the room

NASA TLX scores gave John Deere's team evidence they could act on, not just our opinion that the new flow felt better.

Learning 03

Stay inside the system

Working closely with engineering kept every change buildable within Deere's existing display system, which made it easier to adopt.